Blender Git Commit Log

Git Commits -> Revision a4191c2

Revision a4191c2 by Pablo Dobarro (master)
April 27, 2021, 19:40 (GMT)
Fix T87474: Face Set visibility updates failing with single face loop

Face set visibility is already flushed to all mesh elements in the right
way in SCULPT_visibility_sync_all_face_sets_to_vertices, calling
BKE_mesh_flush_hidden_from_verts is legacy code from the previous
visibility system that was causing the vertex visibility to take
priority over face sets. When hidding a single loop, all vertices of
those faces are still visibile, so this line was tagging all loop faces
visible. This was leaving mesh/face set visibiltiy in an unconsistent
state.

Reviewed By: JacquesLucke

Maniphest Tasks: T87474

Differential Revision: https://developer.blender.org/D11008

Commit Details:

Full Hash: a4191c2d184705e18177b10f1f91eea3243a475c
Parent Commit: cc72dd7
Lines Changed: +0, -4

1 Modified Path:

/source/blender/editors/sculpt_paint/sculpt_face_set.c (+0, -4) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021