Blender Git Commit Log

Git Commits -> Revision 742119b

Revision 742119b by Clément Foucault (master)
August 26, 2019, 13:43 (GMT)
Fix T68826 Eevee: Multi-Mat not working if switching from Solid shading

The correct fix would be to avoid all those hacks but this is needed if
we want to be able to parallelize object vbo extractions.

This is the fixed version of the hack. The issue was that the ibo ranges
were saved before the batch were reset and the IBO was discarded, leading
to a read after free error. All previous reported crash were tested and
are now not reproductible.

Commit Details:

Full Hash: 742119bcb50a83b7f8bb6ceefb34861ac54d9cc8
Parent Commit: b9f61eb
Lines Changed: +20, -0

1 Modified Path:

/source/blender/draw/intern/draw_cache_impl_mesh.c (+20, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021