Blender Git Commit Log

Git Commits -> Revision 6a30321

Revision 6a30321 by Sergey Sharybin (master)
February 2, 2012, 08:48 (GMT)
Fix #29381: Navmeshs frees not guarded allocated memory and leaked

There were two issues discovered:
- Triangles mapping didn't free in buildNavMeshData if there's no recast data for an object
- KX_NavMeshObject used not-guarded allocation for polygons storage, but used guarded
freeing stuff to free used memory, producing error messages in the console and leading to
memory leak.

Wasn't actually harmful for users -- there was no memory corruptions and error happens only
when object was set up in a way when navmesh can't work in theory.

Commit Details:

Full Hash: 6a30321434089fb4a4e189d72d0c4c1355c534a3
SVN Revision: 43842
Parent Commit: 722e0d3
Lines Changed: +4, -2

2 Modified Paths:

/source/blender/blenkernel/intern/navmesh_conversion.c (+3, -1) (Diff)
/source/gameengine/Ketsji/KX_NavMeshObject.cpp (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021