Blender Git Commit Log

Git Commits -> Revision 531a3f6

Revision 531a3f6 by Pablo Dobarro (master)
August 5, 2020, 15:50 (GMT)
Sculpt: Use vertices instead of faces to limit the grids in each PBVH node

This uses the vertices per grid instead of quads to set the limit of
grids per PBVH Node. This should create more leaf nodes in lower
subdivisions levels where the duplicates count is high, producing more
uniform performance across different levels.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8454

Commit Details:

Full Hash: 531a3f6c4e8575f1b9cc5b8524c92cc7e5895cf4
Parent Commit: adfde60
Lines Changed: +1, -1

1 Modified Path:

/source/blender/blenkernel/intern/pbvh.c (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021