Blender Git Commit Log

Git Commits -> Revision 2ebde4c

Revision 2ebde4c by Clément Foucault (master)
June 5, 2017, 20:05 (GMT)
Eevee: Optimize scene with a large number of objects.

Using a GHash to store the shgroup of every Material. This way we do not duplicates the DRWShadingGroups allocations on every object.

Commit Details:

Full Hash: 2ebde4c82bd478d19a9b3116ac600e715ffc0165
Parent Commit: 6d4f084
Lines Changed: +28, -1

3 Modified Paths:

/source/blender/draw/engines/eevee/eevee_engine.c (+2, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+24, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+2, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021