Blender Git Commit Log

Git Commits -> Revision 2cef018

December 14, 2019, 01:45 (GMT)
GPencil: Refactor: Add depth merge pass

This pass merge the stroke depth to the 3D depth buffer. This makes GP objs
to mask overlays correctly.

2D objects depth is using the object center depth only. This is to be
improved.

Commit Details:

Full Hash: 2cef0182fb76b6e5f594f9253d076b4cfbc1e6a7
Parent Commit: dc2cc35
Lines Changed: +71, -2

1 Added Path:

/source/blender/draw/engines/gpencil/shaders/gpencil_depth_merge_frag.glsl (+19, -0) (View)

4 Modified Paths:

/source/blender/draw/CMakeLists.txt (+1, -0) (Diff)
/source/blender/draw/engines/gpencil/gpencil_engine.c (+20, -1) (Diff)
/source/blender/draw/engines/gpencil/gpencil_engine.h (+9, -1) (Diff)
/source/blender/draw/engines/gpencil/gpencil_shader.c (+22, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021