Blender Git Commit Log

Git Commits -> Revision 25e4dc4

Revision 25e4dc4 by Mike Erwin (master)
October 8, 2016, 07:11 (GMT)
OpenGL: shaders for smooth round points

Solid color with an optional outline.

size (diameter) and outlineWidth are in pixels.

Commit Details:

Full Hash: 25e4dc45e55c3b47c953f33574d268d4ba978f9c
Parent Commit: b071ac3
Lines Changed: +149, -0

4 Added Paths:

/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_uniform_color_outline_smooth_vert.glsl (+28, -0) (View)
/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_uniform_color_smooth_vert.glsl (+25, -0) (View)
/source/blender/gpu/shaders/gpu_shader_point_uniform_color_outline_smooth_frag.glsl (+34, -0) (View)
/source/blender/gpu/shaders/gpu_shader_point_uniform_color_smooth_frag.glsl (+24, -0) (View)

3 Modified Paths:

/source/blender/gpu/CMakeLists.txt (+4, -0) (Diff)
/source/blender/gpu/GPU_shader.h (+2, -0) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+32, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021