Blender Git Commit Log

Git Commits -> Revision 187d8f4

Revision 187d8f4 by Mike Erwin (master)
October 8, 2016, 07:34 (GMT)
OpenGL: fix smooth point fringe

Smooth edge was fading to transparent black instead of transparent color. My bad.

Commit Details:

Full Hash: 187d8f473a16a657505dfb7a2b53606d0631fca8
Parent Commit: 7a55261
Lines Changed: +6, -3

2 Modified Paths:

/source/blender/gpu/shaders/gpu_shader_point_uniform_color_outline_smooth_frag.glsl (+4, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_point_uniform_color_smooth_frag.glsl (+2, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021