Blender Git Commit Log

Git Commits -> Revision 245a175

Revision 245a175 by Campbell Barton (master)
April 24, 2013, 12:07 (GMT)
fix [#34657] Smoothing will not be updated in object mode, when hiding faces in edit mode and changing shape.
remove the option to skip hidden faces in BM_mesh_normals_update, use openmp to speedup recalculation for high poly meshes.

Commit Details:

Full Hash: 245a175a003e88157a906fb444fa1f38918ada38
SVN Revision: 56258
Parent Commit: 40c217c
Lines Changed: +93, -97

7 Modified Paths:

/source/blender/bmesh/intern/bmesh_mesh.c (+82, -76) (Diff)
/source/blender/bmesh/intern/bmesh_mesh.h (+1, -1) (Diff)
/source/blender/editors/mesh/editmesh_tools.c (+1, -1) (Diff)
/source/blender/editors/mesh/editmesh_utils.c (+2, -2) (Diff)
/source/blender/editors/sculpt_paint/sculpt.c (+2, -2) (Diff)
/source/blender/editors/space_view3d/view3d_snap.c (+1, -1) (Diff)
/source/blender/python/bmesh/bmesh_py_types.c (+4, -14) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021