Blender Git Commit Log

Git Commits -> Revision 56b340b

Revision 56b340b by Joseph Eagar (master)
July 23, 2007, 02:28 (GMT)
=Rendering Bugfix=

For some odd reason, shadow calculation was skipped if diffuse was 0.0. This
however would cause errors where specularity would ignore shadows. After all,
just because the shaded diffuse of a point is fully black, doesn't mean
the specularity highlight doesn't include that point.

Ton: you might want to look at this, though it's just a one-liner.

Commit Details:

Full Hash: 56b340b45c47fbed4594603e1effc6a9e162878f
SVN Revision: 11343
Parent Commit: 174a914
Lines Changed: +2, -2

1 Modified Path:

/source/blender/render/intern/source/shadeoutput.c (+2, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021