Blender Git Statistics -> Developers -> joeedh

Joseph Eagar (joeedh)

Total Commits : 1 179
Master Commits : 581
Branch Commits : 598
First Commit : November 17, 2006
Latest Commit : October 26, 2021 (Today)

Commits by Month

DateNumber of Commits
October, 2021102
September, 2021105
August, 202150
July, 202133
June, 202119
May, 202138
April, 202153
March, 202117
February, 20214
January, 20210
December, 20207
November, 202022
October, 202074
September, 202011
August, 20200
July, 20200
June, 20200
May, 20200
April, 20200
March, 20204
February, 20204
January, 20200
December, 20190
November, 20190
October, 20190
September, 20190
August, 20190
July, 20190
June, 20190
May, 20190
April, 20190
March, 20190
February, 20190
January, 20190
December, 20180
November, 20180
October, 20180
September, 20180
August, 20180
July, 20180
June, 20180
May, 20180
April, 20180
March, 20180
February, 20180
January, 20180
December, 20170
November, 20170
October, 20170
September, 20170
August, 20170
July, 20170
June, 20170
May, 20170
April, 20170
March, 20170
February, 20170
January, 20170
December, 20160
November, 20160
October, 20160
September, 20160
August, 20160
July, 20160
June, 20160
May, 20160
April, 20160
March, 20160
February, 20160
January, 20160
December, 20150
November, 20150
October, 20150
September, 20151
August, 20150
July, 20150
June, 20150
May, 20150
April, 20150
March, 20150
February, 20150
January, 20150
December, 20140
November, 20140
October, 20140
September, 20140
August, 20140
July, 20140
June, 20140
May, 20140
April, 20140
March, 20140
February, 20140
January, 20140
December, 20130
November, 20130
October, 20130
September, 20130
August, 20130
July, 20130
June, 20130
May, 20130
April, 20130
March, 20130
February, 20130
January, 20130
December, 20120
November, 20120
October, 20120
September, 20120
August, 20120
July, 20120
June, 20121
May, 20120
April, 20123
March, 20120
February, 20120
January, 20120
December, 20111
November, 20111
October, 20110
September, 20110
August, 20117
July, 20110
June, 20117
May, 201135
April, 201130
March, 201122
February, 20116
January, 20110
December, 20103
November, 20105
October, 20105
September, 201017
August, 20100
July, 201012
June, 20101
May, 201041
April, 201026
March, 20106
February, 20104
January, 201021
December, 20092
November, 200927
October, 20096
September, 200947
August, 200938
July, 200939
June, 200924
May, 200916
April, 20095
March, 200942
February, 200921
January, 200929
December, 20083
November, 20081
October, 20081
September, 20080
August, 20080
July, 20082
June, 20081
May, 20081
April, 20080
March, 20080
February, 200811
January, 20081
December, 20073
November, 20071
October, 20070
September, 20072
August, 20071
July, 20077
June, 20070
May, 200714
April, 20071
March, 20071
February, 20074
January, 20078
December, 20068
November, 200614

Commit Distribution

PathNumber of Commits
master581
sculpt-dev472
temp_test_sc_keymap320
temp_bmesh_multires294
render2557
temp-trimesh-sculpt5
soc-2009-imbusy4

Favourite Files

FilenameTotal Edits
sculpt.c206
pbvh_bmesh.c131
sculpt_intern.h96
BKE_pbvh.h84
bmesh_log.c78
pbvh.c74
bmesh_tools.c71
bmesh_opdefines.c70
dyntopo.c69
sculpt_undo.c68

File Changes

ActionTotalPer Commit
Added1 6701.4
Modified8 4627.2
Deleted7 9956.8

Code Changes

ActionTotalPer Commit
Lines Added107 822109.7
Lines Removed41 52242.2

Latest commits Feed

Revision 6aa14c3 by Joseph Eagar (sculpt-dev)
2 hours 4 min ago
Sculpt: fix compile error

Missing #ifdefs for instant meshes
Revision a7947a2 by Joseph Eagar (sculpt-dev)
2 hours 44 min ago
Sculpt: New "auto-fset" setting

Added a new "auto face set" setting for brushes.
It basically invokes the draw face set tool,
with a few differences:

* The painted face set is fixed by user setting.
* More then one face set can be created,
these are assigned based on distance to
the stroke line.
* TODO: write a proper API for wrangling stroke
curves (should interpolate at least G2!).

The point of this is to enable better hard surface
brushes. Since the settings are extremely finicky
I've added an example of one (based on clay strips)
to startup.blend.

The necassary steps to make a hard brush out of this
are as follows:

1. Autosmooth: ~0.4;
2. Autosmooth radius scale: ~1.5.
3. Auto fset: on.
4. Hard edge mode: on (but turn off inherit).
Revision 3bcfe9b by Joseph Eagar (sculpt-dev)
6 hours 16 min ago
Sculpt-dev: fix compile errors for quadriflow

. . .when compiled with threading on (for quadriflow).
Still off however.
Revision 779aeb7 by Joseph Eagar (sculpt-dev)
18 hours 34 min ago
Sculpt: integrate instant meshes

Still not particularly usable, but
much faster then Quadriflow.
Revision 95b84b5 by Joseph Eagar (sculpt-dev)
October 24, 2021, 07:17 (GMT)
Fork instant-meshes quadrangulator into intern/
Revision d294084 by Joseph Eagar (sculpt-dev)
October 24, 2021, 06:15 (GMT)
Merge branch 'master' into sculpt-dev
Revision d217371 by Joseph Eagar (sculpt-dev)
October 22, 2021, 17:48 (GMT)
Sculpt: fix gcc compiler error
Revision d765680 by Joseph Eagar (sculpt-dev)
October 22, 2021, 16:00 (GMT)
Sculpt: fix slide deform brush's deform
type setting.
Revision 2e3e10c by Joseph Eagar (sculpt-dev)
October 22, 2021, 12:01 (GMT)
Sculpt: add option to fade face sets with a
Moire pattern instead of transparently.
Revision 243e9be by Joseph Eagar (sculpt-dev)
October 21, 2021, 00:27 (GMT)
Sculpt: disable slow code

How silly of me. I had left on
some debug code I wrote for edge collapse.
This particular debug code generated a .obj
format string of the local mesh around an edge
before collapsing edges.

What amazes me is that the performance regression
was only about as bad as the original edge collapse
implementation in DynTopo.

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2021