Blender Git Loki

Blender Git "soc-2014-nurbs" branch commits.

August 22, 2014, 08:59 (GMT)
Chrome improvements: shortcuts, trim select/drag, Shift-D, per-trim tessellation resolution, etc.
August 22, 2014, 03:51 (GMT)
Add circular trim
August 22, 2014, 03:25 (GMT)
Got RNA working and frontend for adding trims
August 21, 2014, 02:34 (GMT)
Sergey's patch, manually pruned so as to work with HEAD.
August 19, 2014, 19:17 (GMT)
C89 support (I think).
August 19, 2014, 06:12 (GMT)
UV editor editing functionality (drag pts / knots, add trim, etc) is finally stable! Commence cleanup!
August 14, 2014, 20:43 (GMT)
Added select-linked, fixed leak, cleaned up operator poll functions
August 14, 2014, 16:31 (GMT)
Got rid of unused function editnurb_draw_active_nurbs
August 14, 2014, 16:29 (GMT)
Added support for transparent (see through surface) control mesh, fixed NURBS convert-to-mesh wasn't smooth, fixed spastic tessellation geometry bug, added support in UV editor for 1D curves.
August 13, 2014, 21:02 (GMT)
Selective selection based on what is selected in 3dview
August 13, 2014, 18:27 (GMT)
All types of selection work on knots
August 13, 2014, 03:23 (GMT)
Continued work on UV Editor. Selections work, multiplicities are drawn, cursor is drawn.
August 9, 2014, 03:24 (GMT)
UV Edit Selection Propagation
August 8, 2014, 03:29 (GMT)
NURBS UV Editor
August 7, 2014, 03:58 (GMT)
Stopgap bugfix for trim tessellator failure when trim curve hits vert, read/write unstashed & bugfixed to not crash on undo push, changed UV axis orientation and coloring for consistency with RGB={+x,+y,+z} mnemonic.
August 5, 2014, 17:23 (GMT)
New mesher (proper ngon, orco, etc).
August 1, 2014, 11:39 (GMT)
Added support for loop-select and adjusted disply of NURBS control polygon to 1: use z-test, 2: appear 'thin'.
July 31, 2014, 20:45 (GMT)
Fixed bug that turned all booleans into bool_SUB, added code to get trims from Blender into 3dm viz for debug.
July 31, 2014, 00:02 (GMT)
Interior trims are now preserved by re-knot-ing. For some reason exterior trims aren't...
July 30, 2014, 23:24 (GMT)
Trim curve import works! They don't rescale to blender-style knots automatically yet, so they're fragile to edits.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021