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Git Commits -> Revision edcce96

Revision edcce96 by Mike Erwin (master)
October 6, 2016, 18:20 (GMT)
OpenGL: more built-in GPU_SHADERs for points

No new GLSL shaders were needed! Just combined existing vertex & fragment shaders in new ways.

Commit Details:

Full Hash: edcce96d971fc71d7329dce79247a4bf4cf7d591
Parent Commit: 360cb87
Lines Changed: +30, -0

2 Modified Paths:

/source/blender/gpu/GPU_shader.h (+2, -0) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+28, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021