Blender Git Loki

Git Commits -> Revision cf6e46f

August 4, 2012, 00:01 (GMT)
Using glMapBuffer to directly write data into VBOs. This makes updating the VBOs not nearly as slow, which provides a huge speed up to scenes with a lot of updating (e.g., skinned meshes). By the way, this code might have to fixed up for Android/GLES.

Commit Details:

Full Hash: cf6e46fe3b903567dcef23ffc0326d8f8064d59d
SVN Revision: 49547
Parent Commit: 85cf377
Lines Changed: +11, -23

2 Modified Paths:

/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp (+11, -21) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.h (+0, -2) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021