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Git Commits -> Revision 68e341e

Revision 68e341e by Brecht Van Lommel (master)
March 25, 2020, 15:39 (GMT)
UI: remove non-unicode font and simplify default font loading code

There is no need to have another font embedded in the Blender executable, we
can assume the bundled font exists. In the future we may provide a fallback
if the font specified by the user in the preferences is missing a character,
but that can use our bundled international font.

Differential Revision: https://developer.blender.org/D6854

Commit Details:

Full Hash: 68e341e9d59ae917eba992591f4f60660f6c58ff
Parent Commit: 9070999
Lines Changed: +74, -224

1 Added Path:

/source/blender/blenfont/intern/blf_font_default.c (+59, -0) (View)

3 Deleted Paths:

/release/datafiles/bfont.ttf (+0, -0)
/release/datafiles/bmonofont.ttf (+0, -0)
/source/blender/blenfont/intern/blf_font_i18n.c (+0, -113)

9 Modified Paths:

/intern/ghost/test/CMakeLists.txt (+0, -52) (Diff)
/intern/ghost/test/multitest/MultiTest.c (+1, -1) (Diff)
/source/blender/blenfont/BLF_api.h (+3, -5) (Diff)
/source/blender/blenfont/CMakeLists.txt (+1, -1) (Diff)
/source/blender/editors/datafiles/CMakeLists.txt (+0, -2) (Diff)
/source/blender/editors/include/ED_datafiles.h (+0, -6) (Diff)
/source/blender/editors/interface/interface_style.c (+9, -40) (Diff)
/source/blender/windowmanager/intern/wm_init_exit.c (+0, -2) (Diff)
/source/blender/windowmanager/intern/wm_playanim.c (+1, -2) (Diff)
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