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Git Commits -> Revision 5cd85ed

Revision 5cd85ed by Bastien Montagne (master)
February 19, 2012, 11:09 (GMT)
More pose armature code factorization:
* New armature_mat_bone_to_pose, which is just the reverse of armature_mat_pose_to_bone (currently used by armature evaluation code only, but might be used by constraints space conversion code too, see note below).
* Found another place where another (a bit erroneous) pose_to_bone code existed (apply_targetless_ik(), in transform_conversion.c, used by "auto ik" option), replaced it by a call to armature_mat_pose_to_bone.

Notes:
* All those changes leave many #if 0 commented code, I will remove those in a few weeks.
* There is at least one other place where generic armature_mat_(pose_to_bone/bone_to_pose) functions should be usable: the space conversion function of constraints (constraint_mat_convertspace(), in BKE's constraint.c), but here I have some problems (old code is also somewhat erroneous, but using new one makes old rigs using bone space constraints wrong, e.g. sintel one, and it�??s just impossible to make conversion code...). So I'll wait and investigate more for this one.

Commit Details:

Full Hash: 5cd85ed57ea649c58c7c19d709bfc4cae7fffcad
SVN Revision: 44246
Parent Commit: 0b13390
Lines Changed: +20, -1

3 Modified Paths:

/source/blender/blenkernel/BKE_armature.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/armature.c (+14, -0) (Diff)
/source/blender/editors/transform/transform_conversions.c (+5, -1) (Diff)
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