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Git Commits -> Revision 5c5c094

Revision 5c5c094 by Luca Rood (master)
June 20, 2017, 16:39 (GMT)
Clean node names and organize menus for eevee

This makes the node menus aware of the Cycles/Eevee distinction, and
only show the relevant nodes for the current engine. Names have also
been changed to accomodate for the new output node system.

Commit Details:

Full Hash: 5c5c09439abdf2f759fbc3c17a4e773b9005d77f
Parent Commit: aaf37e1
Lines Changed: +253, -214

2 Added Paths:

/source/blender/nodes/shader/nodes/node_shader_eevee_metallic.c (+88, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_eevee_specular.c (+87, -0) (View)

2 Deleted Paths:

/source/blender/nodes/shader/nodes/node_shader_output_metallic.c (+0, -88)
/source/blender/nodes/shader/nodes/node_shader_output_specular.c (+0, -87)

10 Modified Paths:

/release/scripts/startup/nodeitems_builtins.py (+38, -24) (Diff)
/source/blender/blenkernel/BKE_node.h (+2, -2) (Diff)
/source/blender/blenkernel/intern/node.c (+2, -2) (Diff)
/source/blender/blenloader/intern/versioning_280.c (+25, -0) (Diff)
/source/blender/editors/space_node/node_edit.c (+1, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+2, -2) (Diff)
/source/blender/nodes/CMakeLists.txt (+2, -2) (Diff)
/source/blender/nodes/NOD_shader.h (+2, -2) (Diff)
/source/blender/nodes/NOD_static_types.h (+3, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output_eevee_material.c (+1, -1) (Diff)
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