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Git Commits -> Revision 554952d

Revision 554952d by Clément Fukhaut (pbr-viewport)
June 5, 2016, 17:45 (GMT)
Remove SSR distance
Fixed Vertex shader not compiling for world nodetree

Commit Details:

Full Hash: 554952d1141018430d3e37b0d0c121110ce9834d
Parent Commit: d85b6b8
Lines Changed: +70, -27

8 Modified Paths:

/release/scripts/startup/bl_ui/space_view3d.py (+0, -1) (Diff)
/source/blender/gpu/intern/gpu_material.c (+3, -4) (Diff)
/source/blender/gpu/intern/gpu_pbr.c (+0, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_glossy.glsl (+1, -10) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_utils.glsl (+4, -4) (Diff)
/source/blender/gpu/shaders/gpu_shader_vertex_world.glsl (+62, -0) (Diff)
/source/blender/makesdna/DNA_gpu_types.h (+0, -2) (Diff)
/source/blender/makesrna/intern/rna_space.c (+0, -5) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021