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Git Commits -> Revision 4b81012

Revision 4b81012 by Bastien Montagne (master)
May 19, 2016, 12:44 (GMT)
Dynapaint: fix use of normal normalization in dynamicPaint_generateBakeData().

Vertex's normal is always normalized - and its conversion from short to float should not change that!
On the other hand, linear interpolation of three normals **does not give a normalized vector**
(unless all three inputs are exactly the same).

Also, minor optimization, avoid recomputing that interpolated normal twice for each PaintUVPoint.

Commit Details:

Full Hash: 4b810127ba0de75e9e81b3b6019c86da73f8c63b
Parent Commit: c9f1ed1
Lines Changed: +27, -37

1 Modified Path:

/source/blender/blenkernel/intern/dynamicpaint.c (+27, -37) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021