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Git Commits -> Revision 3a40aed

Revision 3a40aed by Campbell Barton (master)
September 24, 2014, 04:55 (GMT)
Cleanup: use float versions of functions when in/output are floats

Commit Details:

Full Hash: 3a40aed3d52aeb24973385d3aa8e0c2234bf0435
Parent Commit: e7f495d
Lines Changed: +212, -211

49 Modified Paths:

/source/blender/blenkernel/intern/armature.c (+2, -2) (Diff)
/source/blender/blenkernel/intern/camera.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/colortools.c (+2, -2) (Diff)
/source/blender/blenkernel/intern/constraint.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/curve.c (+2, -2) (Diff)
/source/blender/blenkernel/intern/effect.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/implicit.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/paint.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/particle.c (+28, -25) (Diff)
/source/blender/blenkernel/intern/particle_system.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/seqeffects.c (+3, -3) (Diff)
/source/blender/blenlib/intern/math_geom.c (+1, -1) (Diff)
/source/blender/blenlib/intern/math_rotation.c (+2, -2) (Diff)
/source/blender/editors/armature/armature_relations.c (+1, -1) (Diff)
/source/blender/editors/interface/interface_widgets.c (+3, -3) (Diff)
/source/blender/editors/physics/particle_edit.c (+4, -4) (Diff)
/source/blender/editors/sculpt_paint/paint_image_2d.c (+1, -1) (Diff)
/source/blender/editors/sculpt_paint/paint_image_proj.c (+1, -1) (Diff)
/source/blender/editors/sculpt_paint/paint_ops.c (+3, -3) (Diff)
/source/blender/editors/sculpt_paint/paint_stroke.c (+3, -3) (Diff)
/source/blender/editors/sculpt_paint/sculpt.c (+6, -6) (Diff)
/source/blender/editors/sculpt_paint/sculpt_uv.c (+8, -8) (Diff)
/source/blender/editors/space_view3d/view3d_edit.c (+3, -3) (Diff)
/source/blender/editors/space_view3d/view3d_walk.c (+1, -1) (Diff)
/source/blender/editors/transform/transform_snap.c (+3, -3) (Diff)
/source/blender/editors/uvedit/uvedit_parametrizer.c (+14, -14) (Diff)
/source/blender/nodes/shader/nodes/node_shader_camera.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_math.c (+11, -11) (Diff)
/source/blender/nodes/shader/nodes/node_shader_vectMath.c (+2, -2) (Diff)
/source/blender/nodes/texture/nodes/node_texture_math.c (+6, -6) (Diff)
/source/blender/python/mathutils/mathutils_Quaternion.c (+1, -1) (Diff)
/source/blender/render/intern/raytrace/rayobject_octree.cpp (+1, -1) (Diff)
/source/blender/render/intern/source/convertblender.c (+8, -8) (Diff)
/source/blender/render/intern/source/initrender.c (+1, -1) (Diff)
/source/blender/render/intern/source/multires_bake.c (+3, -3) (Diff)
/source/blender/render/intern/source/pipeline.c (+2, -2) (Diff)
/source/blender/render/intern/source/pixelshading.c (+11, -13) (Diff)
/source/blender/render/intern/source/pointdensity.c (+1, -1) (Diff)
/source/blender/render/intern/source/rayshade.c (+9, -9) (Diff)
/source/blender/render/intern/source/rendercore.c (+2, -2) (Diff)
/source/blender/render/intern/source/renderdatabase.c (+8, -8) (Diff)
/source/blender/render/intern/source/render_texture.c (+21, -21) (Diff)
/source/blender/render/intern/source/shadbuf.c (+4, -4) (Diff)
/source/blender/render/intern/source/shadeoutput.c (+8, -8) (Diff)
/source/blender/render/intern/source/sss.c (+5, -5) (Diff)
/source/blender/render/intern/source/strand.c (+1, -1) (Diff)
/source/blender/render/intern/source/sunsky.c (+3, -3) (Diff)
/source/blender/render/intern/source/zbuf.c (+3, -3) (Diff)
/source/blender/windowmanager/intern/wm_operators.c (+3, -3) (Diff)
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