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Git Commits -> Revision 0aec2dc

Revision 0aec2dc by Brecht Van Lommel (master)
February 23, 2018, 17:57 (GMT)
Cycles: add Principled Volume shader.

Similar to the Principled BSDF, this should make it easier to set up volume
materials. Smoke and fire can be rendererd with just a single principled
volume node, the appropriate attributes will be used when available. The node
also works for simpler homogeneous volumes like water or mist.

Differential Revision: https://developer.blender.org/D3033

Commit Details:

Full Hash: 0aec2dcd3ae0ed382ffe7b3311a4e30fc88398e4
Parent Commit: acd619d
Lines Changed: +456, -102

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