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Git Commits -> Revision 03d1070

Revision 03d1070 by Brecht Van Lommel (master)
February 28, 2018, 20:31 (GMT)
Cycles: change principled BSDF default distribution and SSS.

* Use a subsurface color equal to the base color, and give the subsurface
radius skin like values by default. This is how the parameter should
typically be used.
* Use GGX by default, multiscatter GGX is still quite noisy and has some
fireflies so let's keep it optional for now.

Commit Details:

Full Hash: 03d10703783a0d233517aac558ac3f0a7d55d302
Parent Commit: 8cc7f48
Lines Changed: +4, -4

2 Modified Paths:

/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c (+3, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c (+1, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021