Blender Git Commits

Blender Git "temp-udim-images" branch commits.

Page: 4 / 4

June 12, 2018, 16:56 (GMT)
Fix UDIM grid being drawn too wide
June 12, 2018, 13:13 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into udim
June 11, 2018, 22:07 (GMT)
Support saving tiled images
June 11, 2018, 22:06 (GMT)
Cleanup 2D tiled painting code by adding a temporary ImageUser
June 11, 2018, 21:07 (GMT)
Support 2D painting onto tiled images

Currently, a limitation is that strokes can not cross between tiles, only the tile in which the stroke started will be affected.
June 11, 2018, 20:21 (GMT)
Change out-of-bounds color for tiled images in GLSL to match missing images
June 11, 2018, 20:10 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into udim
June 11, 2018, 20:07 (GMT)
Support tiled textures in the viewport and in Eevee
June 11, 2018, 12:40 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into udim
June 11, 2018, 12:39 (GMT)
Add UDIM support to the Cycles Image node

SVM only for now, OSL will come later.
June 11, 2018, 09:16 (GMT)
Rename IMA_SRC_UDIM to IMA_SRC_TILED
June 11, 2018, 07:40 (GMT)
Support UDIMs in Image Space operators
June 10, 2018, 21:14 (GMT)
Implement basic UDIM grid drawing
June 10, 2018, 20:43 (GMT)
Automatically find and load all UDIM tiles even if only the 1001 tile is selected
June 10, 2018, 19:17 (GMT)
Add first parts of UDIM support in the core image code

Internally, UDIMs are handled very similar to sequences - they consist of a list
of files (containing a sequential number in their name) that all belong to one
Image datablock. This means that existing code like the IBuf cache can be reused.

The current drawing and opening code are just a minimal implementation to test
the core code, they'll be improved of course.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021