Blender Git Commits

Blender Git "hair_guides_grooming" branch commits.

Page: 4 / 25

June 21, 2018, 17:57 (GMT)
Merge branch 'hair_guides' into hair_guides_grooming
June 21, 2018, 17:56 (GMT)
Merge branch 'blender2.8' into hair_guides
June 19, 2018, 06:08 (GMT)
Merge branch 'hair_guides' into hair_guides_grooming
June 19, 2018, 06:06 (GMT)
Merge branch 'blender2.8' into hair_guides
June 19, 2018, 06:04 (GMT)
Add surface drawing to groom geometry.
June 15, 2018, 06:18 (GMT)
Merge branch 'hair_guides' into hair_guides_grooming
June 15, 2018, 06:02 (GMT)
Merge branch 'blender2.8' into hair_guides
June 15, 2018, 05:48 (GMT)
Merge branch 'hair_guides' into hair_guides_grooming
June 15, 2018, 05:45 (GMT)
Backport hair drawing improvements and workbench support from the grooming branch.
June 14, 2018, 18:20 (GMT)
Use the taper factor to modulate influence of parent hairs.

This way the hair becomes influenced only by the primary guide curve
after tapering fully. Especially for long hair having secondary influences
is unnatural and creates weird effects. Full interpolation can be achieved
still by just setting a long taper length.
June 14, 2018, 07:00 (GMT)
Use correct notifiers to get immediate 3D view redraw.
June 13, 2018, 20:13 (GMT)
Calculate and store length for each vertex in the guides texture.

This allows accurate and consistent deformation based on hair length,
rather than relying on the relative parameterization.
June 13, 2018, 19:15 (GMT)
Nicer return value for interpolation function in a struct.
June 13, 2018, 18:30 (GMT)
Fix stupid copy/paste error, was using the same parent index when interpolating.
June 13, 2018, 07:47 (GMT)
Fix incorrect strand data offset due to added taper attributes.
June 12, 2018, 07:45 (GMT)
Set shape parameters per region and use them as per-guide attributes.

Eventually should also support scalp textures/vgroups as factors for
fine-grained control.
June 11, 2018, 20:28 (GMT)
Reenable clump feature for fibers with a simpler taper function.

Using the smoothstep function for taper means the hair stay parallel
after a certain distance, which seems a bit more realistic as well as
giving more control.
June 11, 2018, 19:23 (GMT)
Add commonly used strand draw settings to the hair system draw settings.
June 10, 2018, 08:31 (GMT)
Move calculation of section rotations out of curve caching and into constraints function.
June 10, 2018, 07:22 (GMT)
Move parent interpolation shader to common_hair_guides_lib.glsl
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021