Blender Git Commit Log

Git Commits -> Revision ebe2958

Revision ebe2958 by Ton Roosendaal (master)
May 23, 2006, 14:15 (GMT)
Bugfix #4212

Material Nodes: The Texture node didn't do the standard "2d mapping" yet
in case an Image Texture is used. Caused wrong mapping for example for UV
coordinate inputs.

Commit Details:

Full Hash: ebe2958559a07eeaeabf5c3f6083fcbf5f440d5d
SVN Revision: 7499
Parent Commit: 8aeaf82
Lines Changed: +67, -34

4 Modified Paths:

/source/blender/blenkernel/intern/node_composite.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/node_shaders.c (+11, -10) (Diff)
/source/blender/render/extern/include/RE_shader_ext.h (+1, -2) (Diff)
/source/blender/render/intern/source/texture.c (+54, -21) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021