Blender Git Commit Log

Git Commits -> Revision e7f7b9a

June 28, 2019, 17:36 (GMT)
Add 1D, 2D, and 4D noise to OSL.

SVM is still in the works, though I have updated the 3D version to work for now.

Commit Details:

Full Hash: e7f7b9a811591f5e0e9a0f69bf236c66b8800596
Parent Commit: 9ae5708
Lines Changed: +289, -102

15 Modified Paths:

/intern/cycles/blender/blender_shader.cpp (+1, -0) (Diff)
/intern/cycles/kernel/shaders/node_brick_texture.osl (+0, -1) (Diff)
/intern/cycles/kernel/shaders/node_checker_texture.osl (+0, -1) (Diff)
/intern/cycles/kernel/shaders/node_gradient_texture.osl (+0, -1) (Diff)
/intern/cycles/kernel/shaders/node_ies_light.osl (+0, -1) (Diff)
/intern/cycles/kernel/shaders/node_magic_texture.osl (+0, -1) (Diff)
/intern/cycles/kernel/shaders/node_musgrave_texture.osl (+12, -12) (Diff)
/intern/cycles/kernel/shaders/node_noise_texture.osl (+74, -17) (Diff)
/intern/cycles/kernel/shaders/node_texture.h (+151, -41) (Diff)
/intern/cycles/kernel/shaders/node_wave_texture.osl (+1, -1) (Diff)
/intern/cycles/kernel/svm/svm.h (+1, -1) (Diff)
/intern/cycles/kernel/svm/svm_noisetex.h (+21, -12) (Diff)
/intern/cycles/render/nodes.cpp (+24, -10) (Diff)
/intern/cycles/render/nodes.h (+2, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+2, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021