Blender Git Commit Log

Git Commits -> Revision c53c6e9

November 26, 2017, 10:33 (GMT)
Use material slot index instead of a direct Material pointer.

A Material pointer would be a nicer way to assign a hair material,
but unfortunately that does not work well with the context-based material
lookup of the node editor. There is no selection of an "active" modifier,
so the node editor will never display the material (unless it is placed
into a material stack as well).

Commit Details:

Full Hash: c53c6e99b30241bbf8f7df2594981a79e3c6fc71
Parent Commit: 56c1388
Lines Changed: +68, -17

6 Modified Paths:

/release/scripts/startup/bl_ui/properties_data_modifier.py (+1, -1) (Diff)
/source/blender/blenkernel/intern/hair.c (+2, -4) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+1, -1) (Diff)
/source/blender/makesdna/DNA_hair_types.h (+2, -1) (Diff)
/source/blender/makesrna/intern/rna_hair.c (+61, -5) (Diff)
/source/blender/modifiers/intern/MOD_fur.c (+1, -5) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021