Blender Git Commit Log

Git Commits -> Revision c2526dc

Revision c2526dc by Ton Roosendaal (master)
April 12, 2004, 14:53 (GMT)
More AO fun to play with:
- AO energy slider to control amount
- option "Use sky color" for colored AO. The horizon color will define
bottom diffuse color, the zenith works on top
- option "Use sky texture" will do a full sky render to define AO color

Please note that AO energy and color only is found when a ray does not
intersect. So for interior scenes make sure 'Dist' value is sufficient
low.

New also is:

- World "Map input" allows "Ang Map" (Angular mapping) which can be used
for 360 degree spherical maps, aka as Light Probes. Check samples here:
http://www.debevec.org/Probes/
Note that Blender doesn't support HDRI images yet, but option "Use sky tex"
already gives intersting results with such images

- World sky rendering with Image Textures now correctly filters and uses
antialiasing. Also noticable for raytrace mirror reflections

- World preview render for sky type "Real" now gives correct view as
defined by current used camera.

I tried to speed up AO tracing with coherence systems, none of it really
worked yet... time to tackle octree itself i guess!

Commit Details:

Full Hash: c2526dc92214e6c1929c98d32db744451aa81599
SVN Revision: 2315
Parent Commit: b78641f
Lines Changed: +105, -25

8 Modified Paths:

/source/blender/blenkernel/intern/world.c (+0, -4) (Diff)
/source/blender/blenloader/intern/readfile.c (+1, -0) (Diff)
/source/blender/makesdna/DNA_world_types.h (+10, -3) (Diff)
/source/blender/render/intern/source/ray.c (+35, -4) (Diff)
/source/blender/render/intern/source/rendercore.c (+25, -7) (Diff)
/source/blender/render/intern/source/texture.c (+15, -2) (Diff)
/source/blender/src/buttons_shading.c (+14, -4) (Diff)
/source/blender/src/previewrender.c (+5, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021