Blender Git Commit Log

Git Commits -> Revision bc1650a

Revision bc1650a by Joerg Mueller (master)
August 4, 2011, 13:47 (GMT)
3D Audio GSoC:
Implementation of Julius O. Smith's resampling algorithm for high quality audio resampling.

The filter currently is a sinc filter with a 0.9 cutt-off and windowed by a kaiser window (beta = 10).
Also includes minor changes in the linear resampler.

Commit Details:

Full Hash: bc1650a226a40fbf5295492f1107d6132dc2a060
SVN Revision: 39019
Parent Commit: c284725
Lines Changed: +3798, -7

4 Added Paths:

/intern/audaspace/intern/AUD_JOSResampleFactory.cpp (+44, -0) (View)
/intern/audaspace/intern/AUD_JOSResampleFactory.h (+53, -0) (View)
/intern/audaspace/intern/AUD_JOSResampleReader.cpp (+3596, -0) (View)
/intern/audaspace/intern/AUD_JOSResampleReader.h (+100, -0) (View)

3 Modified Paths:

/intern/audaspace/CMakeLists.txt (+4, -0) (Diff)
/intern/audaspace/intern/AUD_LinearResampleReader.cpp (+0, -1) (Diff)
/intern/audaspace/intern/AUD_LinearResampleReader.h (+1, -6) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021