Blender Git Commit Log

Git Commits -> Revision ba256b3

Revision ba256b3 by Brecht Van Lommel (master)
July 8, 2017, 21:42 (GMT)
Fix T52001: material draw mode principled BSDF artifacts at some angles.

The default anisotropic tangent computation could fail in some cases,
leading to NaNs and artifacts. Use a simpler formulation that doesn't
suffer from this.

Commit Details:

Full Hash: ba256b32ee5d3ab7991fe5abbb47071ccfe8577c
Parent Commit: 0584c5b
Lines Changed: +5, -8

1 Modified Path:

/source/blender/gpu/shaders/gpu_shader_material.glsl (+5, -8) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021