Blender Git Commit Log

Git Commits -> Revision a4a1184

Revision a4a1184 by Ankit Meel (soc-2020-io-performance)
July 15, 2020, 14:51 (GMT)
Add UV vertices to the newly created mesh.

The mesh->mloopuv has the correct vertices, however it hits
the assert at `(uniform), function GPU_batch_uniform_4fv,`
`blender/source/blender/gpu/intern/gpu_batch.c, line 617.`
if one switches to UV editing workspace.

Commit Details:

Full Hash: a4a1184ecea066c348a35ffe841ebbcd3c7e4fa9
Parent Commit: d68899e
Lines Changed: +41, -8

5 Modified Paths:

/source/blender/io/wavefront_obj/intern/wavefront_obj_importer.cc (+1, -1) (Diff)
/source/blender/io/wavefront_obj/intern/wavefront_obj_im_file_reader.cc (+5, -2) (Diff)
/source/blender/io/wavefront_obj/intern/wavefront_obj_im_mesh.cc (+33, -4) (Diff)
/source/blender/io/wavefront_obj/intern/wavefront_obj_im_mesh.hh (+1, -1) (Diff)
/source/blender/io/wavefront_obj/intern/wavefront_obj_im_objects.hh (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021