Blender Git Commit Log

Git Commits -> Revision 850e9ce

June 29, 2015, 14:45 (GMT)
Redesign of textured drawing: Get rid of triangle_to_mface array

Instead we can be smarter here and add an mface array to the
GPUBufferMaterial instead.
This will help us do less iterations on CPU for quad meshes as well as
avoiding checking materials every face (faces are now always sorted per
material so this happens implicitly).

Commit Details:

Full Hash: 850e9ce176ef367180cb49e372af0ba87494fd30
Parent Commit: a50de5f
Lines Changed: +149, -129

4 Modified Paths:

/source/blender/blenkernel/intern/cdderivedmesh.c (+137, -124) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+3, -0) (Diff)
/source/blender/gpu/GPU_buffers.h (+3, -3) (Diff)
/source/blender/gpu/intern/gpu_buffers.c (+6, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021