Blender Git Commit Log

Git Commits -> Revision 817f4e7

July 14, 2012, 03:45 (GMT)
BGE: Fix for having a texture with UV mapping after a texture without UV mapping in a material's texture slots. The texture wasn't getting the correct UV coordinates due to the "skipped" (non-UV) layer.

Commit Details:

Full Hash: 817f4e75a3e606a5e64e87f3ae6390da2833cccf
SVN Revision: 48906
Parent Commit: 9ef0b7d
Lines Changed: +14, -11

1 Modified Path:

/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+14, -11) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021