Blender Git Commit Log

Git Commits -> Revision 6f9c6e5

Revision 6f9c6e5 by Brecht Van Lommel (apricot)
July 7, 2008, 11:58 (GMT)
Apricot Branch: GLSL
====================

* Forgot to add/remove file in list commit.
* Game engine shadow optimization, don't use shaders for
drawing into shadow buffer.

Commit Details:

Full Hash: 6f9c6e5c806cbfe39820ff59fc3e88562aadf98a
SVN Revision: 15468
Parent Commit: f78fb5d
Lines Changed: +1086, -1078

1 Added Path:

/source/blender/gpu/intern/gpu_shader_material.glsl.c (+1055, -0) (View)

1 Deleted Path:

/source/blender/gpu/intern/material_shaders.glsl.c (+0, -1051)

5 Modified Paths:

/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+8, -3) (Diff)
/source/gameengine/Rasterizer/RAS_IRasterizer.h (+2, -1) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp (+20, -11) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+0, -12) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021