Blender Git Commit Log

Git Commits -> Revision 5738900

Revision 5738900 by Thomas Dinges (soc-2014-cycles)
July 21, 2014, 22:56 (GMT)
Cycles: Memory optimization for shader id.

Pack the shader ID into the vert index float4 (which still had one empty component).
This way we save 1 float per mesh triangle.

As a bonus, this gives 1 GPU image texture slot back to sm_2x users.

Commit Details:

Full Hash: 5738900060e73adf3f2cd00ba48ad815a83baa1b
Parent Commit: aac45d4
Lines Changed: +39, -44

By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2019