Blender Git Commit Log

Git Commits -> Revision 46ad220

Revision 46ad220 by Sybren A. Stüvel (master)
October 9, 2015, 07:50 (GMT)
BGE Fix T41943: Zeroing out angular velocity not possible

This patch makes it possible to zero out angular velocity. tiny angular
velocities may cause instabilities, according to the discussion in T41943,
so they are mapped to (0, 0, 0) instead.

It also applies the same reasoning to the linear velocity, unifying the
different approaches.

Differential revision: D952

Commit Details:

Full Hash: 46ad2203057fbe4418120ab6dc1cb830e3d53958
Parent Commit: ff7effd
Lines Changed: +14, -3

1 Modified Path:

/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+14, -3) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021