Blender Git Commit Log

Git Commits -> Revision 39cecc6

Revision 39cecc6 by Brecht Van Lommel (apricot)
June 16, 2008, 16:58 (GMT)
Apricot Branch
==============

Refactoring of the use of opengl extensions and other drawing code
in the game engine, and cleaning up some hacks related to GLSL
integration. These changes will be merged into trunk too after this.

The game engine graphics demos & apricot level survived my tests,
but this could use some good testing of course.

For uses: please test with the options "Generate Display Lists" and
"Vertex Arrays" enabled, these should be the fastest and are supposed
to be "unreliable", but if that's the case that's probably due to bugs
that can be fixed.

* The game engine now also uses GLEW for extensions, replacing the
custom opengl extensions code that was there. This means also that
all extensions will now always be compiled in, regardless of the
glext.h on the platform where compilation happens. Removes a lot
of #ifdef's, but the runtime checks stay of course.
* Removed the WITHOUT_GLEXT environment variable. This was added to
work around a specific bug and only disabled multitexturing anyway.
It might also have caused a slowdown since it was retrieving the
environment variable for every vertex in immediate mode (bug #13680).

* Refactored the code to allow drawing skinned meshes with vertex
arrays too, removing some specific immediate mode drawing functions
for this that only did extra normal calculation. Now it always splits
vertices of flat faces instead.
* Refactored normal recalculation with some minor optimizations,
required for the above change.
* Removed some outdated code behind the __NLA_OLDDEFORM #ifdef.
* Fixed various bugs in setting of multitexture coordinates and vertex
attributes for vertex arrays. These were not being enabled/disabled
correct according to the opengl spec, leading to crashes. Also tangent
attributes used an immediate mode call for vertex arrays, which can't
work.
* Fixed use of uninitialized variable in RAS_TexVert.

* Also in the GLSL shaders, removed conditional returns since some
graphics cards don't support this. And fix a bug with orco's not
being created in textured mode.

Commit Details:

Full Hash: 39cecc6044b031366bb9da49d4133641af88c9fb
SVN Revision: 15244
Parent Commit: 9725cb1
Lines Changed: +1648, -4609

4 Deleted Paths:

/source/gameengine/BlenderRoutines/mac_compat_glext.h (+0, -132)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/ARB_multitexture.h (+0, -150)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/EXT_separate_specular_color.h (+0, -12)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/mkglext.py (+0, -627)

56 Modified Paths:

/source/blender/blenkernel/intern/DerivedMesh.c (+5, -0) (Diff)
/source/blender/gpu/intern/gpu_material.c (+1, -1) (Diff)
/source/blender/gpu/intern/material_shaders.glsl (+102, -80) (Diff)
/source/blender/gpu/intern/material_shaders.glsl.c (+582, -577) (Diff)
/source/blender/include/BIF_gl.h (+1, -16) (Diff)
/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp (+15, -29) (Diff)
/source/gameengine/BlenderRoutines/CMakeLists.txt (+1, -0) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h (+2, -6) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp (+10, -39) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp (+2, -11) (Diff)
/source/gameengine/BlenderRoutines/Makefile (+1, -0) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+3, -0) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.cpp (+108, -52) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.h (+3, -4) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.cpp (+5, -38) (Diff)
/source/gameengine/Converter/BL_SkinMeshObject.cpp (+0, -8) (Diff)
/source/gameengine/Converter/CMakeLists.txt (+1, -0) (Diff)
/source/gameengine/Converter/Makefile (+1, -0) (Diff)
/source/gameengine/GamePlayer/common/CMakeLists.txt (+2, -0) (Diff)
/source/gameengine/GamePlayer/common/GPC_Canvas.h (+6, -12) (Diff)
/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp (+1, -18) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp (+3, -7) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.h (+4, -11) (Diff)
/source/gameengine/GamePlayer/common/Makefile (+2, -0) (Diff)
/source/gameengine/GamePlayer/common/SConscript (+2, -1) (Diff)
/source/gameengine/GamePlayer/ghost/CMakeLists.txt (+2, -0) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_Application.cpp (+6, -34) (Diff)
/source/gameengine/GamePlayer/ghost/Makefile (+2, -0) (Diff)
/source/gameengine/GamePlayer/ghost/SConscript (+2, -1) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+27, -19) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.h (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_Shader.cpp (+119, -187) (Diff)
/source/gameengine/Ketsji/BL_Texture.cpp (+49, -112) (Diff)
/source/gameengine/Ketsji/CMakeLists.txt (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+52, -82) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+20, -48) (Diff)
/source/gameengine/Ketsji/Makefile (+1, -0) (Diff)
/source/gameengine/Ketsji/SConscript (+1, -1) (Diff)
/source/gameengine/Rasterizer/CMakeLists.txt (+1, -0) (Diff)
/source/gameengine/Rasterizer/Makefile (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp (+26, -37) (Diff)
/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp (+0, -13) (Diff)
/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h (+0, -4) (Diff)
/source/gameengine/Rasterizer/RAS_IRasterizer.h (+6, -24) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp (+3, -31) (Diff)
/source/gameengine/Rasterizer/RAS_MeshObject.cpp (+13, -11) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt (+2, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile (+2, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp (+27, -651) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h (+4, -504) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp (+7, -12) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+236, -825) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h (+11, -27) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp (+154, -150) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h (+6, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript (+3, -3) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021