Blender Git Commit Log

Git Commits -> Revision 376e359

Revision 376e359 by Lukas Toenne (geometry-nodes-raycast)
June 16, 2021, 09:28 (GMT)
Raycast geometry node.

The *Raycast* node intersects rays from one geometry onto another.
It computes hit points on the target mesh and returns normals, distances
and any surface attribute specified by the user.

A ray starts on each point of the input *Geometry*. Rays continue
in the *Ray Direction* until they either hit the *Target Geometry*
or reach the *Ray Length* limit. If the target is hit, the value of the
*Is Hit* attribute in the output mesh will be true. *Hit Position*,
*Hit Normal*, *Hit Distance* and *Hit Index* are the properties of the
target mesh at the intersection point. In addition, a *Target Attribute*
can be specified that is interpolated at the hit point and the result
stored in *Hit Attribute*.

Differential Revision: https://developer.blender.org/D11619

Commit Details:

Full Hash: 376e359c0b8bbd74c8b07f97a5e3032ee63f5976
Parent Commit: 790949e
Lines Changed: +1, -0

1 Modified Path:

/source/blender/nodes/geometry/nodes/node_geo_raycast.cc (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021