Blender Git Commit Log

Git Commits -> Revision 1dce678

Revision 1dce678 by Brecht Van Lommel (master)
April 19, 2010, 09:38 (GMT)
Fix problem with limit rotation constraints during transform. This code
would convert from quat to matrix and back if the bone had any constraint,
but did not normalize the quat first as done in other places, giving a
sudden jump when starting transform on some bones with constraints. Two
changes:

* Normalize quaternion first.
* Only do this conversion on bones with limit rotation constraints,
instead of all bones with any constraint.

Commit Details:

Full Hash: 1dce678c2b411e0d2802ce1ff94438ac513e5064
SVN Revision: 28279
Parent Commit: 3b502ca
Lines Changed: +62, -43

1 Modified Path:

/source/blender/editors/transform/transform.c (+62, -43) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021