Blender Git Commits

Blender Git "upstream_cycles_texture_cache" branch commits.

June 27, 2018, 11:29 (GMT)
Cycles: Fixed broken displacement
June 27, 2018, 11:29 (GMT)
Cycles: Fixed broken bump mapping
June 27, 2018, 11:29 (GMT)
Cycles: improved texture differentials for bump maps, added texture differntials to displacement maps
June 27, 2018, 11:15 (GMT)
Cycles: added ray differentials to henyey-greenstein phase function
June 27, 2018, 11:15 (GMT)
Cycles: Moved texture coordinate differential creation to after all bump maps are created. This should improve texture caching in scenes with bump/displacement maps.
June 27, 2018, 11:12 (GMT)
Cycles: Fixes for texture caching, behavior with auto convert off was broken, color space was misinterpreted sometimes.
Note: Texturing with OSL is currently broken.
June 27, 2018, 11:08 (GMT)
Cycles: Smaller fixes for differentials, taking dNdu inot account when getting N from a bump shader
June 27, 2018, 11:08 (GMT)
Ccyles: texture differentials now respect the hidden mapping node inside the image texture node.
June 27, 2018, 11:08 (GMT)
Cycles: fix for mip map paths
June 27, 2018, 11:07 (GMT)
Cycles: Changed Mip Map names to replace, not add to suffix
Added oiio_make_tx() call to Cycles' Python API
June 27, 2018, 11:07 (GMT)
Cycles: improved ray differentials for specular/glossy closures with DNDU/V enabled
June 27, 2018, 11:01 (GMT)
Cycles: more accurate differential approximation for glossy bounces
June 27, 2018, 11:01 (GMT)
Cycles: Don?t apply glossy blur texture filtering on singular paths
June 27, 2018, 11:01 (GMT)
Cycles: fixed normal differentials, ShaderData now contains dNdx/y instead of dNdu/v
June 27, 2018, 10:27 (GMT)
Cycles: added diffuse_blur and glossy_blur parameters to texture cache
June 27, 2018, 10:18 (GMT)
Cycles: Smaller updates to texture cache, setting a few more options and letting textureSys do the flipping instead of doing it manually
June 27, 2018, 10:17 (GMT)
Cycles: fixed include statements for image cache to work on case-sensitive file systems
June 27, 2018, 10:01 (GMT)
Cycles: added blurrier texture lookups for indirect diffuse paths
June 27, 2018, 09:49 (GMT)
Cycles: Added dPdu/dPdv to area ligths so we can use filtered textures on them
June 27, 2018, 09:31 (GMT)
Cycles: Cached textures are now assumed to be linear and converted from sRGB during texture filtering where necessary
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021