Blender Git Statistics -> Branches -> upstream_cycles_texture_cache

"Upstream_cycles_texture_cache" branch

Total commits : 42
Total committers : 1
First Commit : November 27, 2017
Latest Commit : June 27, 2018


Commits by Month

DateNumber of Commits
June, 201824
May, 20180
April, 20180
March, 20182
February, 20180
January, 20180
December, 20170
November, 201716

Committers

AuthorNumber of Commits
Stefan Werner42

Popular Files

FilenameTotal Edits
image.cpp13
svm_image.h11
shader.cpp9
kernel_shader.h6
image.h5
kernel_oiio_globals.h5
bsdf_microfacet.h5
graph.cpp5
device_cpu.cpp5
kernel_types.h4

Latest commits Feed

June 27, 2018, 11:29 (GMT)
Cycles: Fixed broken displacement
June 27, 2018, 11:29 (GMT)
Cycles: Fixed broken bump mapping
June 27, 2018, 11:29 (GMT)
Cycles: improved texture differentials for bump maps, added texture differntials to displacement maps
June 27, 2018, 11:15 (GMT)
Cycles: added ray differentials to henyey-greenstein phase function
June 27, 2018, 11:15 (GMT)
Cycles: Moved texture coordinate differential creation to after all bump maps are created. This should improve texture caching in scenes with bump/displacement maps.
June 27, 2018, 11:12 (GMT)
Cycles: Fixes for texture caching, behavior with auto convert off was broken, color space was misinterpreted sometimes.
Note: Texturing with OSL is currently broken.
June 27, 2018, 11:08 (GMT)
Cycles: Smaller fixes for differentials, taking dNdu inot account when getting N from a bump shader
June 27, 2018, 11:08 (GMT)
Ccyles: texture differentials now respect the hidden mapping node inside the image texture node.
June 27, 2018, 11:08 (GMT)
Cycles: fix for mip map paths
June 27, 2018, 11:07 (GMT)
Cycles: Changed Mip Map names to replace, not add to suffix
Added oiio_make_tx() call to Cycles' Python API
June 27, 2018, 11:07 (GMT)
Cycles: improved ray differentials for specular/glossy closures with DNDU/V enabled
June 27, 2018, 11:01 (GMT)
Cycles: more accurate differential approximation for glossy bounces
June 27, 2018, 11:01 (GMT)
Cycles: Don?t apply glossy blur texture filtering on singular paths
June 27, 2018, 11:01 (GMT)
Cycles: fixed normal differentials, ShaderData now contains dNdx/y instead of dNdu/v
June 27, 2018, 10:27 (GMT)
Cycles: added diffuse_blur and glossy_blur parameters to texture cache
June 27, 2018, 10:18 (GMT)
Cycles: Smaller updates to texture cache, setting a few more options and letting textureSys do the flipping instead of doing it manually
June 27, 2018, 10:17 (GMT)
Cycles: fixed include statements for image cache to work on case-sensitive file systems
June 27, 2018, 10:01 (GMT)
Cycles: added blurrier texture lookups for indirect diffuse paths
June 27, 2018, 09:49 (GMT)
Cycles: Added dPdu/dPdv to area ligths so we can use filtered textures on them
June 27, 2018, 09:31 (GMT)
Cycles: Cached textures are now assumed to be linear and converted from sRGB during texture filtering where necessary

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By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021