Blender Git Loki

Blender Git "geometry-nodes-mesh-primitives" branch commits.

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March 14, 2021, 04:47 (GMT)
Add line primitive node
March 14, 2021, 02:46 (GMT)
Cleanup: Remove unused includes, change switch to if
March 13, 2021, 22:43 (GMT)
Cleanup: Spelling
March 13, 2021, 22:39 (GMT)
Cleanup: remove static
March 13, 2021, 22:31 (GMT)
Cleanup, revert some changes
March 13, 2021, 22:29 (GMT)
Revert changes split to a separate patch

D10712
March 13, 2021, 22:27 (GMT)
Rename and reorder variables for consistency
March 13, 2021, 22:22 (GMT)
Move cylinder / cone code to cone file
March 13, 2021, 22:16 (GMT)
Merge branch 'master' into geometry-nodes-mesh-primitives
March 13, 2021, 20:17 (GMT)
Merge branch 'master' into geometry-nodes-mesh-primitives
March 13, 2021, 14:14 (GMT)
Merge branch 'master' into geometry-nodes-mesh-primitives
March 11, 2021, 21:57 (GMT)
Fix issue with normals
March 11, 2021, 20:50 (GMT)
Use full "Fill Type" text
March 11, 2021, 20:47 (GMT)
Add working cone node based on cylinder code
March 11, 2021, 13:38 (GMT)
Remove duplicate nodes
March 10, 2021, 21:10 (GMT)
Add ico sphere primitive
March 10, 2021, 20:28 (GMT)
Working cylinder node
March 10, 2021, 17:03 (GMT)
Merge branch 'master' into geometry-nodes-mesh-primitives
March 9, 2021, 14:18 (GMT)
Use 3x3 matrix for normal transformation
March 9, 2021, 03:48 (GMT)
Merge branch 'master' into geometry-nodes-mesh-primitives
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021