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Git Commits -> Revision 546031b

Revision 546031b by Porteries Tristan (master)
April 24, 2015, 09:57 (GMT)
BGE : fix bugs with physics collision mask/group

Currently there are bugs with physics objects in inactive layers,
character and softbody.
I added a function in CcdPhysicsEnvironement to know if a physics
controller is currently active and for soft body I added the correct function in UpdateCcdPhysicsController to re-add a softbody in the dynamics world.

The bug was introduced in D1243 commit 3d55859

Reviewers: hg1, scorpion81, lordloki, moguri, agoose77, sergof

Reviewed By: sergof

Subscribers: youle, moguri

Differential Revision: https://developer.blender.org/D1253

Commit Details:

Full Hash: 546031b6944cd517d518b7ede5fca489c44c3d29
Parent Commit: c884ac2
Committed By: Thomas Szepe
Lines Changed: +27, -5

4 Modified Paths:

/source/gameengine/Ketsji/KX_GameObject.h (+7, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+9, -5) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+9, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h (+2, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021