Dynamic Paint Guide
Luotu: 7.10.2010Päivitetty: 1.12.2010
Oppaan sisältö
1. Canvas: Main Settings2. Canvas: Output Types
3. Canvas: Advanced settings
4. Paint: Main Settings
5. Paint: Advanced Settings
6. Info and Samples
Artikkelit -> Dynamic Paint GuideDynamic Paint GuideLuotu: 7.10.2010Päivitetty: 1.12.2010 Oppaan sisältö1. Canvas: Main Settings2. Canvas: Output Types 3. Canvas: Advanced settings 4. Paint: Main Settings 5. Paint: Advanced Settings 6. Info and Samples Kommentteja artikkelista: (Kommentteja, kysymyksiä tai keskustelua artikkelista.)Thank you for work and now the guide. I'll down load a build and give it a try. :) ![]() ![]() ![]() ![]() Thank you! Great work! grol11.10.2010 10:44 Thanks!! It seems really, really good!!! Oh WOW, thanks a lot for the nice guide. I'll try it out right now! ![]() ![]() ![]() ![]() Great guide Mikaa. Thank you! rascen12.10.2010 04:05 I dont know what else would you add , keep going! great job! THANKS!!! hetors12.10.2010 14:36 ![]() ![]() ![]() ![]() Thanks Mikah for doing this complete guide!! Tobias12.10.2010 20:47 ![]() ![]() ![]() ![]() Great work Miikah!! But I have a few suggestions for improvements. 1. Is it possible to make the effects as modifiers so that you can combine different effects to a final effect? 2. Wouldn't it be more logical to have dynamic paint at the same place as where you bake AO and such? 3. Allow more Anti-aliasing than 5x. MiikaH12.10.2010 21:10 @Tobias 1. You can already stack effects. Just enable "Do Effect" on multiple ones. 2. I have to look into that. I have never baked render stuff before. :p 3. I don't think that's worth the effort. After all it's just a texture. You barely notice whether AA is on or not. xP ![]() ![]() ![]() ![]() Thank you so much for the tutorial. I got a request for myself and others. Would it be possible to get a video tutorial of the above? That way we can watch it on TV/Xbox/Playstation and follow along? Many of us (myself included) have to see it to actually "get it." belich16.10.2010 02:47 Exelent work, hope that this project reach the blender trunk! ![]() ![]() ![]() ![]() this is fantastic work and great documentation! on a side note do you think the fantastic dynamic paint algorithm could be used as a way mightier dilate/erode node in the compositor? that would rock so much cheers m aka 4719.10.2010 17:48 that is amazing and so easy to use u are the best Brian L.22.10.2010 08:07 ![]() ![]() ![]() ![]() Amazawesome! Thanks for the good work, man! Hey Miikah, thanks alot!! This is really an awsome feature! I am looking forward and hope this will get integrated soon in the main branch! It would be great if every feature in blender will be so well documented!! Thanks again! Keep it up! I am looking foward to your future work! mastafrog22.10.2010 13:48 ![]() ![]() ![]() ![]() nice stuff, how about this case: Drying liquid which is leaving traces with more color on the beginning and to the end. Second, the wind thats moving pixels where it can reach them and move less in the areas with for example are some cracks. each thing simulating for few minutes in the loop. This should be really interesting. mastafrog22.10.2010 13:53 ![]() ![]() ![]() ![]() oh, and of cause for the liquid Spreading-Dripping-Shrinking simultaneously =D sorry for spamming ;) Delfeld22.10.2010 16:55 ![]() ![]() ![]() ![]() Very nice effects, and a straightforward tutorial. Thanks! rednelb23.10.2010 14:53 Thank you so much Miika! It is the best way to show off a technology, concept! blurdude24.10.2010 09:47 Can anyone explain why does my canvas object turns black when i render with wetmaps. Here's the picture: http://i288.photobucket.com/albums/ll175/rockzen97/problem.jpg MiikaH24.10.2010 09:54 @blurdude
Either uncheck Color influence or click that "RGB To Intensity" box. Then color brightness will be used as texture affect strength. blurdude24.10.2010 11:03 @MiikaH Thanks a lot for the help :D I really appreciate it. Maybe you can improve ur tutorials by adding "DOs and DON'Ts". Overall its an awesome tutorial. :D Until a better demo blend is available, this bare bones file correctly demonstrates the basic feature for me. http://www.meloware.com/bbb/dympaint_demo.blend ![]() ![]() ![]() ![]() Niiiiiiice! The shrinking looks like a lot of fun :D gimble11.11.2010 06:56 Just trying to get a snowball rolling down the side of a hill, using your Dynamic Paint 1.8 patch, and getting some weird artifacts - like square outlines... (displacement map): http://users.xplornet.com/~gimble/dispmap0100.png http://users.xplornet.com/~gimble/dp_issue.png If I do a fairly "flat", ie no hills; it seems to work ok, but for my mountainous mesh I get the above issue. thanks for everything MiikaH11.11.2010 07:51 @gimble You mind posting a blend file where this happens? So I can check out what's going on there. gimble11.11.2010 16:28 Here's the blend (~7.8 MB): http://users.xplornet.com/~gimble/test_dp_03.blend I forgot to mention that I'm using Ubuntu 64 bits, and your patch 1.08 applied against svn r32970. I tried again on a somewhat simpler mesh and it seemed to work fine: (except for the "trench" slightly leading the sphere) http://users.xplornet.com/~gimble/test_dp3.avi Hopefully, I'm not making some silly obvious mistake. MiikaH11.11.2010 16:42 @gimble
Ok, I'll check that out. About that "trench slightly leading the sphere" issue: It was a bug in SVN version -> wrong default "start frame" for image sequences. It has been fixed in recent SVN. How to fix that, just set sequence "Start" value to 1 instead of 0. :) MiikaH11.11.2010 22:55 @gimble
It was a quite special bug. If canvas had more than 32.767 vertices those "holes" started to emerge. But now it's fixed: http://www.miikah.org/blender/snowball.jpg Thanks alot for reporting it! I will post an updated patch and builds tomorrow. gimble12.11.2010 06:06 Thanks MiikaH for the help and all your hard work. Your latest demo looks really nice. Tony16.11.2010 23:55 I can't get the Mirror or alpha to work under influence ,with the wet maps. I clicked RGB to intensity ,changed settings all day. MiikaH17.11.2010 00:35 Remember to enable "Transparency" and "Mirror" from material settings. (You can just set material "Alpha" and "Reflectivity" to zero.) tony17.11.2010 01:16 Thanks, I just now got the mirror to work. I think this is the best tool I've seen in a time. I can think of so many uses. Can a person use the spread with a texture without stepping? (I think that is the correct word) Re create the pattern evenly.? Thanks again Tony17.11.2010 07:04 Oh I got that to . put alpha over a texture and remove it with spread paint. Ejnaren01.12.2010 10:57 ![]() ![]() ![]() ![]() I love this work. It can be used for so many cool things! More things than it was even intended to be used for because it has so many options...! Simply Brilliant. kilikoro01.12.2010 15:47 Hello Mikah, Awesome work, that's really great. Can you please upload the blendfile of the Mesh Volume + Proximity example. The one with the fluid on the stone. I'd like to study it, thanks blazraidr03.12.2010 14:05 ![]() ![]() ![]() ![]() umm, when i use openexr for a displacement map, it comes out darker then the if i use png, and it doesnt work with openexr format properly. works fine with png but. MiikaH03.12.2010 14:47 @blazraidr:
What version and OS you're using? I fixed that kind of bug months ago. Just tested with latest SVN on Windows 32/64-bit and it works fine. So either you are using a very old version of Dynamic Paint or it's something OS related. :p blazraidr03.12.2010 16:13 ![]() ![]() ![]() ![]() oh yes, my rev is 32013, an old version i guess. I'll try the latest rev, though its probably my fault for using an old build. Big Fan03.12.2010 22:35 Thanks very much for all 'Dynamic Paint' features and also for the Guide. I appreciate it must have been quite a bit of work. Hope to see this in Blender and the Wiki soon. :) Jen15.12.2010 17:01 This is amazing, you are very talented and generous. Thank you so much for sharing this with us. Resh03.01.2011 02:51 hi, how come I can't see everything that's in the advanced settings? I use blender 2.6 build from your site and windows 7 64bit. Resh03.01.2011 02:55 nevermind, I was looking at the wrong menu PS: Wohoo! first post of 2011 english bob03.02.2011 16:36 would it be possible for you to post the .blend for the rain simulation. think your work is fantastic by the way keep it up. thanks Miikah. Thomas04.02.2011 09:54 Hi Miikah, I just stumbled across your youtube channel and found your really great emitting light example of dynamic paint...could you give a small explanation how you did that? Or even post the blend? Btw.: I really think that your documentation is very good - should be more often that developers point out, how there piece of code is intended to work! I realy appreciate your effort! Thank you so much! Thomas schuppekens26.02.2011 19:10 ![]() ![]() ![]() ![]() They really need to implement this in the official blender. lightbulb22.03.2011 00:28 wow this is so amazing. wish i had known about this a long time ago. they should include this with the next release of blender. AlexDS16.07.2011 21:32 Awesomeness!!! ![]() ![]() ![]() ![]() Great Work. Thanks for sharing Pep06.08.2011 17:12 Wow ! i really enjoy playing with Dynamic Paint but with the new velocity options, as in release 39089 for Linux x86_64, waves don't display anymore. They are there but don't produce the visual effect on the material. It happens with my blend files and also with Miika http://www.miikahweb.com/other/blender/dynamic_paint_waves.blend What am i doing wrong ? MiikaH06.08.2011 17:30 @Pep Oh, that's a bug on latest version. Thanks for letting me know, I'll fix it right away! Pep07.08.2011 07:28 With release 39115 it works again! Thanks for your impressive work :) srujan08.08.2011 13:25 Hi miikaH..dynamic painting is amazing. I'm more into vfx. its very useful for that purpose. I tried to replicate one of your demo videos; that is selecting material object option for the paint mesh. Then i applied blender logo image as texture to it. when i baked it and rendered blender logo image texture didn't show up. only defalut material colour rendered. could be generous to tell me what went wrong? coolduck19.11.2011 08:33 Hey miikaH, Great stuff. I could not get the wetmap to work. When I bake the wetmap to a PNG all the images are black. I'm running 2.60.4 ver 41975. Thanks! Niko19.11.2011 23:19 ![]() ![]() ![]() ![]() Hello, you explained the options very good and have nice examples, but i miss a general step-by-step tutorial on how to set up everything. It's not easy for a beginner like me to get it working. Frascao29.11.2011 22:14 [please pardon my english] Great site and tutorial...synthetic and completed both! You're so crazy! I'm trying smoke painting but i have not understand what do you say for "To paint with smoke, you just have to use the smoke domain as a paint object. Just remember that domain has to have a renderable volumetric material." Could you explain, please? CIAO Stefano grenzfrequence01.12.2011 11:54 Hi, why did you close the sample blend files? I actual like to see them. Is there a way? greatings, Stephan. ![]() ![]() ![]() ![]() just getting around to checking out dynamic paint and it is AWESOME! Modelangelo05.03.2012 10:56 Hi, Since Bmesh merge(44245) DP generates a black canvas, no matter what color material is set. Is that a known bug ? Kommentoi: |
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