Blender Git Commits

Blender Git "temp-geometry-nodes-mesh-primitive-line" branch commits.

March 14, 2021, 04:45 (GMT)
Add functional line node
March 14, 2021, 02:46 (GMT)
Merge branch 'geometry-nodes-mesh-primitives' into temp-geometry-nodes-mesh-primitive-line
March 14, 2021, 02:46 (GMT)
Cleanup: Remove unused includes, change switch to if
March 13, 2021, 23:04 (GMT)
Add boilerplate code for a line primitive
March 13, 2021, 22:43 (GMT)
Cleanup: Spelling
March 13, 2021, 22:39 (GMT)
Cleanup: remove static
March 13, 2021, 22:31 (GMT)
Cleanup, revert some changes
March 13, 2021, 22:29 (GMT)
Revert changes split to a separate patch

D10712
March 13, 2021, 22:27 (GMT)
Rename and reorder variables for consistency
March 13, 2021, 22:22 (GMT)
Move cylinder / cone code to cone file
March 13, 2021, 22:16 (GMT)
Merge branch 'master' into geometry-nodes-mesh-primitives
March 13, 2021, 20:17 (GMT)
Merge branch 'master' into geometry-nodes-mesh-primitives
March 13, 2021, 14:14 (GMT)
Merge branch 'master' into geometry-nodes-mesh-primitives
March 11, 2021, 21:57 (GMT)
Fix issue with normals
March 11, 2021, 20:50 (GMT)
Use full "Fill Type" text
March 11, 2021, 20:47 (GMT)
Add working cone node based on cylinder code
March 11, 2021, 13:38 (GMT)
Remove duplicate nodes
March 10, 2021, 21:10 (GMT)
Add ico sphere primitive
March 10, 2021, 20:28 (GMT)
Working cylinder node
March 10, 2021, 17:03 (GMT)
Merge branch 'master' into geometry-nodes-mesh-primitives
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021