Blender Git Commit Log

Git Commits -> Revision ba2f0ad

October 29, 2014, 15:18 (GMT)
Viewport DOF:

* Scons builds correctly
* Separate vertex shader file for DOF, will make handling main easier
* Downsample color buffer + blur it. Circle of confusion is calculated
from zplane instead of length of distance from camera.

Commit Details:

Full Hash: ba2f0ad7790523c3a8ee1bb8b03c0716de596242
Parent Commit: e0cba97
Lines Changed: +170, -91

1 Added Path:

/source/blender/gpu/shaders/gpu_shader_fx_dof_vert.glsl (+41, -0) (View)

9 Modified Paths:

/release/scripts/startup/bl_ui/space_view3d.py (+2, -1) (Diff)
/SConstruct (+2, -0) (Diff)
/source/blender/gpu/CMakeLists.txt (+2, -0) (Diff)
/source/blender/gpu/intern/gpu_compositing.c (+5, -5) (Diff)
/source/blender/gpu/SConscript (+4, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_fx_dof_frag.glsl (+37, -16) (Diff)
/source/blender/gpu/shaders/gpu_shader_fx_lib.glsl (+27, -16) (Diff)
/source/blender/gpu/shaders/gpu_shader_fx_ssao_frag.glsl (+49, -51) (Diff)
/source/blender/gpu/shaders/gpu_shader_fx_vert.glsl (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021