Blender Git Commit Log

Git Commits -> Revision a494a76

Revision a494a76 by Ton Roosendaal (master)
November 27, 2005, 12:19 (GMT)
Finishing touch for hair strand shadows;

- raytracing code now uses cylinder-line intersect for strands. It used
to intersect with the screen-aligned strand quads, giving too many
misses for tracing.
Note; mirror for hair is still not well supported!

- added in Materials a choice for whether a material is Traceable for
raytracing or whether it is part of Shadow buffers. This way you can
exclude hair strands from raytracing, but still get shadowbuffers for it.

Commit Details:

Full Hash: a494a76e9e5ca6b1374769a95fe55558ac73b847
SVN Revision: 5941
Parent Commit: f08200b
Lines Changed: +66, -7

6 Modified Paths:

/source/blender/blenkernel/intern/material.c (+1, -1) (Diff)
/source/blender/blenloader/intern/readfile.c (+5, -0) (Diff)
/source/blender/makesdna/DNA_material_types.h (+1, -0) (Diff)
/source/blender/render/intern/source/ray.c (+55, -4) (Diff)
/source/blender/render/intern/source/zbuf.c (+1, -1) (Diff)
/source/blender/src/buttons_shading.c (+3, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021