Blender Git Commit Log

Git Commits -> Revision 425264d

Revision 425264d by Erwin Coumans (master)
September 29, 2008, 04:14 (GMT)
Update the Bullet/game buttons_bullet, to better reflect usage.
1) Anisotropic friction works for static and dynamic objects
2) For soft bodies, assume triangle mesh if no bounds a chosen
3) Form factor == inertia scaling factor, it was actually hooked up in Bullet
4) Only show 'radius' if sphere is chosen, or no bounds+dynamics (== sphere bounds)

Commit Details:

Full Hash: 425264d7ccd30fb72db6a9d2d9c326aa3571f8fe
SVN Revision: 16808
Parent Commit: 32b733d
Lines Changed: +118, -58

2 Modified Paths:

/source/blender/src/buttons_logic.c (+112, -58) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+6, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021