Blender Git Commit Log

Git Commits -> Revision 24e1d7f

Revision 24e1d7f by Campbell Barton (master)
May 20, 2015, 14:00 (GMT)
BMesh: decimate wasn't using face/edge centers

When calculating quadrics, using the first-vertex isn't correct.

Commit Details:

Full Hash: 24e1d7f4f4aba8e94effd6aec4a3d7d8308d4015
Parent Commit: 8edfcf6
Lines Changed: +22, -14

3 Modified Paths:

/source/blender/blenlib/BLI_quadric.h (+1, -1) (Diff)
/source/blender/blenlib/intern/quadric.c (+5, -5) (Diff)
/source/blender/bmesh/tools/bmesh_decimate_collapse.c (+16, -8) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021