Blender Git Commit Log

Git Commits -> Revision 169f831

Revision 169f831 by Antonis Ryakiotakis (master)
April 17, 2014, 17:53 (GMT)
Make sure we invalidate the node ID layer each time the PBVH is reset.

It makes code more tidy (avoids having to call invalidation on a myriad
places). Also makes sure other invalidation cases (some mesh change,
e.g.) work as expected.

Commit Details:

Full Hash: 169f8313940e826587fc50b3c4e3b082d15b51e5
Parent Commit: fe3eb82
Lines Changed: +22, -32

4 Modified Paths:

/source/blender/blenkernel/intern/pbvh_bmesh.c (+22, -0) (Diff)
/source/blender/editors/sculpt_paint/sculpt.c (+0, -23) (Diff)
/source/blender/editors/sculpt_paint/sculpt_intern.h (+0, -2) (Diff)
/source/blender/editors/sculpt_paint/sculpt_undo.c (+0, -7) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021